using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[System.Serializable]
public class CameraData : MonoBehaviour
{

    [Range(-1.0f, 1.0f)]
    public float angle = 0.08f;


    [Range(-3.0f, 3.0f)]
    public float EyeSeparation = 0.08f;


    [Header("相机近裁剪面")]
    public float NearClipPlane = 0.01f;

    [Header("相机远裁剪面")]
    public float FarClipPlane = 100.0f;

    [Header("相机视野角度")]
    public float FieldOfView = 60.0f;

    [Header("3D相机视野调节系数")]
    public float adjustAngle = 0.05f;
    public float adjustEye = 1f;

    [Header("3D成像模式")]
    public CameraSetup.SteoroType type;

    [Header("3D成像画布的渲染模式")]
    public RenderMode renderMode = RenderMode.ScreenSpaceCamera;

    [Header("3D成像Image的渲染模式")]
    public RenderTextureFormat rtexFormat = RenderTextureFormat.DefaultHDR;
}